Voici les differents skills que comptes les life stone, peu etre que certains que ces skills sont pas utilsable sur notre version. mais elles doivent a peu pret toutes y etre.
• Acrobatics — Active: Increases the height from which you can jump without sustaining damage temporarily. (level 1 à 10)
• Acrobatics — Passive: Increases the height from which you can jump without sustaining damage when equipped. (level 1 à 10)
• Agility — Active: Increases Dodge temporarily. (level 1 à 10)
• Agility — Chance: Temporarily increases Evasion when under attack. (level 1 à 10)
• Agility — Passive: Increases evasion when equipped. (level 1 à 10)
• Aggression — Chance: Provokes a target to attack during an ordinary physical attack. (level 1 à 10)
• Aggression — Active: Increases the target's urge to attack. (level 1 à 10)
• Aggression Up — Chance: Increases a target's urge to attack during a critical attack. (level 1 à 10)
• Aggression Down — Chance: Decreases a target's urge to attack during a critical attack. (level 1 à 10)
• Aura Flare — Active: Unleashes an elemental attack. (level 1 à 10)
• Aura Flare — Active: Unleashes an elemental attack against the enemies near a target. (level 1 à 10)
• Aura Flare — Active: Unleashes an elemental attack against nearby enemies. (level 1 à 10)
• Battle Roar — Active: Increases the Max. HP temporarily and restores HP by the increased amount. (level 1 à 10)
• Bleed — Chance: Momentarily throws the target into a bleeding state during a general physical attack. (level 1 à 10)
• Bleed — Chance: Momentarily throws the target into a bleeding state during magic use. (level 1 à 10)
• Bleed — Chance: Momentarily throws the target into a bleeding state during a critical attack. (level 1 à 10)
• Bleed — Active: Temporarily causes a target to bleed heavily. (level 1 à 10)
• Bleed — Chance: Momentarily causes the target to bleed when you are under attack. (level 1 à 10)
• Blessed Body — Active: Increases the Max. HP by 300 temporarily. (level 1 à 10)
• Blessed Body — Chance: Increases Max. HP by using attack rate for a certain amount of time. (level 1 à 10)
• Blessed Soul — Active: Increases the maximum MP by 200 temporarily. (level 1 à 10)
• Blessed Soul — Chance: Increases maximum MP when under attack for a certain amount of time. (level 1 à 10)
• Charm — Chance: Decreases a target's urge to attack during a general physical attack. (level 1 à 10)
• Charm — Active: Decreases a target's urge to attack. (level 1 à 10)
• Charm — Chance: Decreases the enemy's urge to attack when you are under attack. (level 1 à 10)
• Cheer — Active: Increases the Max. CP by 300 temporarily. (level 1 à 10)
• Cheer — Chance: Increases Max. CP when under attack for a certain amount of time. (level 1 à 10)
• Clarity — Active: Temporarily decreases the MP consumption rates for all skills. (level 1 à 3)
• Clarity — Passive: Decreases the MP consumption rate for all skills when equipped. (level 1 à 3)
• Doom — Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack. (level 1 à 10)
• Doom — Chance: Momentarily blocks all of the target's physical and magic skills during magic use. (level 1 à 10)
• Doom — Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack. (level 1 à 10)
• Doom — Active: Temporarily blocks all of the target's physical/magic skills. (level 1 à 10)
• Doom — Chance: Momentarily blocks all of the target's physical and magic skills when you are under attack. (level 1 à 10)
• Duel Might — Active: Increases PVP P. Atk. temporarily. (level 1 à 10)
• Duel Might — Chance: Temporarily increases PVP P. Atk. when under attack. (level 1 à 10)
• Duel Might — Passive: Increases PVP P. Atk. when equipped. (level 1 à 10)
• Duel Weakness — Active: Decreases the opponent's PVP P. Atk. temporarily. (level 1 à 10)
• Duel Weakness — Chance: Temporarily decreases the opponent's PVP P. Atk. when you are under attack. (level 1 à 10)
• Empower — Active: Increases M. Atk. temporarily. (level 1 à 10)
• Empower — Chance: Temporarily increases PVP M. Atk. when under attack. (level 1 à 10)
• Empower — Passive: Increases M. Atk. when equipped. (level 1 à 10)
• Fear — Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack. (level 1 à 10)
• Fear — Chance: Momentarily throws the target into a state of fear and causes him to flee during magic use. (level 1 à 10)
• Fear — Chance: Momentarily throws the target into a state of fear and causes him to flee during a critical attack. (level 1 à 10)
• Fear — Active: Momentarily throws the target into a state of fear and causes him to flee. (level 1 à 10)
• Fear — Chance: Momentarily instills a feeling of fear on the target that causes it to flee when you are under attack. (level 1 à 10)
• Firework — Active: Ignites a Firework. (level 1)
• Focus — Active: Increases the chance of a critical attack temporarily. (level 1 à 10)
• Focus — Chance: Temporarily increases the critical attack rate when under attack. (level 1 à 10)
• Focus — Passive: Increases critical attack rate when equipped. (level 1 à 10)
• Guidance — Active: Increases Accuracy temporarily. (level 1 à 10)
• Guidance — Chance: Temporarily increases Accuracy when under attack. (level 1 à 10)
• Guidance — Passive: Increases accuracy when equipped. (level 1 à 10)
• Heal — Active: Immediately recovers your HP. (level 1 à 10)
• Heal — Chance: Restores your HP by using attack rate. (level 1 à 10)
• Heal Empower — Active: Increases the power of HP recovery magic temporarily. (level 1 à 10)
• Heal Empower — Passive: Increases the power of HP recovery magic when equipped. (level 1 à 10)
• Hurricane — Active: Unleashes a powerful gusting attack against the enemies near a target. (level 1 à 10)
• Hurricane — Active: Unleashes a powerful gusting attack against nearby enemies. (level 1 à 10)
• Hold — Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts. (level 1 à 10)
• Hold — Chance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts. (level 1 à 10)
• Hold — Chance: Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts. (level 1 à 10)
• Hold — Active: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts. (level 1 à 10)
• Hold — Active: Momentarily holds the target when you are under attack. Additional chance to be put into hold greatly decreases while the effect lasts. (level 1 à 10)
• Hydro Blast — Active: Unleashes a spray of highly pressurized water. (level 1 à 10)
• Hydro Blast — Active: Unleashes a powerful liquidy attack against the enemies near a target. (level 1 à 10)
• Hydro Blast — Active: Unleashes a powerful liquidy attack against nearby enemies. (level 1 à 10)
• Iron Body — Active: Raises resistance to damage from falling. (level 1 à 10)
• Iron Body — Passive: Raises resistance to damage from falling when equipped. (level 1 à 10)
• Kiss of Eva — Active: Increases Lung Capacity temporarily. (level 1 à 10)
• Kiss of Eva — Passive: Increases lung capacity when equipped. (level 1 à 10)
• Lesser Celestial Shield — Active: Bestows temporary invincibility. (level 1)
• Large Firework — Active: Ignites a Large Firework. (level 1)
• Magic Barrier — Active: Increases M. Def. temporarily. (level 1 à 10)
• Magic Barrier — Chance: Temporarily increases M. Def. when under attack. (level 1 à 10)
• Magic Barrier — Passive: Increases M. Def. when equipped. (level 1 à 10)
• Mana Burn — Chance: Burns up a target's MP during an ordinary physical attack. (level 1 à 10)
• Mana Burn — Chance: Burns up a target's MP during magic use. (level 1 à 10)
• Mana Burn — Chance: Burns up a target's MP during a critical attack. (level 1 à 10)
• Mana Burn — Active: Burns up the enemy's MP. (level 1 à 10)
• Mana Gain — Active: Increases the recharge recover rate of MP. (level 1 à 10)
• Mana Gain — Chance: Increases the recharge recovery rate of MP when under attack. (level 1 à 10)
• Mana Gain — Passive: Increases the recharge recovery rate of MP when equipped. (level 1 à 10)
• Medusa — Chance: Momentarily throws the target into a petrified state during a general physical attack. (level 1 à 10)
• Medusa — Chance: Momentarily throws the target into a petrified state during magic use. (level 1 à 10)
• Medusa — Chance: Momentarily throws the target into a petrified state during a critical attack. (level 1 à 10)
• Medusa — Active: Temporarily throws the target into a petrified state. (level 1 à 10)
• Medusa — Chance: Momentarily petrifies the target when you are under attack. (level 1 à 10)
• Might — Active: Increases P. Atk. temporarily. (level 1 à 10)
• Might — Chance: Temporarily increases P. Atk. when under attack. (level 1 à 10)
• Might — Passive: Increases P. Atk. when equipped. (level 1 à 10)
• Music Clarity — Active: Temporarily decreases the MP consumption rate for song/dance skills. (level 1 à 3)
• Music Clarity — Passive: Decreases the MP consumption rate for song/dance skills when equipped. (level 1 à 3)
• Music — Active: Plays music. (level 1 à 10)
• Music Refresh — Active: Temporarily decreases the re-use time for song/dance skills. (level 1 à 3)
• Mystery Skill — Active: Increases your head size. (level 1)
• Paralyze — Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack. (level 1 à 10)
• Paralyze — Chance: Momentarily throws the target into a state of paralysis during magic use. (level 1 à 10)
• Paralyze — Chance: Momentarily throws the target into a state of paralysis during a critical attack. (level 1 à 10)
• Paralyze — Active: Temporarily throws the target into a state of paralysis. (level 1 à 10)
• Paralyze — Chance: Momentarily paralyzes the target when you are under attack. (level 1 à 10)
• Party Recall — Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service. (level 1 à 2)
• Peace — Active: Puts the opponent's mind at peace and erases the desire to attack. (level 1 à 10)
• Poison — Chance: Momentarily throws the target into a poisoned state during a general physical attack. (level 1 à 10)
• Poison — Chance: Momentarily throws the target into a poisoned state during magic use. (level 1 à 10)
• Poison — Chance: Momentarily throws the target into a poisoned state during a critical attack. (level 1 à 10)
• Poison — Active: Temporarily poisons a target. (level 1 à 10)
• Poison — Chance: Momentarily poisons the target when you are under attack. (level 1 à 10)
• Prayer — Active: Increases the effectiveness of HP recovery magic temporarily. (level 1 à 10)
• Prayer — Chance: Increases the effect of HP recovery magic by using attack rate for a certain amount of time. (level 1 à 10)
• Prayer — Passive: Increases the effect of HP recovery magic when equipped. (level 1 à 10)
• Prominence — Active: Detonates a fireball by compressing the air around the caster. (level 1 à 10)
• Prominence — Active: Unleashes a flaming attack against nearby enemies. (level 1 à 10)
• Prominence — Active: Unleashes a flaming attack against the enemies near a target. (level 1 à 10)
• Recharge — Active: Regenerates MP. (level 1 à 10)
• Recharge — Chance: Restores your MP by using attack rate. (level 1 à 10)
• Reflect Damage — Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks. (level 1 à 3)
• Reflect Damage — Passive: Increases the ability to reflect some of the damage you incur back to the enemy when equipped. Excludes damage by skill or long-range attacks. (level 1 à 3)
• Refresh — Active: Temporarily decreases the re-use times for all skills. (level 1 à 3)
• Resurrection — Active: Resurrects a corpse. Restores about 70% of additional Exp. (level 1 à 9)
• Ritual — Active: Regenerates CP. (level 1 à 10)
• Ritual — Chance: Restores CP when under attack. (level 1 à 10)
• Solar Flare — Active: Unleashes a sacred attack. (level 1 à 10)
• Solar Flare — Active: Unleashes a sacred attack against the enemies near a target. (level 1 à 10)
• Solar Flare — Active: Unleashes a sacred attack against nearby enemies. (level 1 à 10)
• Shield — Active: Increases P. Def. temporarily. (level 1 à 10)
• Shield — Chance: Temporarily increases P. Def. when under attack. (level 1 à 10)
• Shield — Passive: Increases P. Def. when equipped. (level 1 à 10)
• Silence — Chance: Momentarily blocks the target's magic skill during a general physical attack. (level 1 à 10)
• Silence — Chance: Momentarily blocks the target's magic skill during magic use. (level 1 à 10)
• Silence — Chance: Momentarily blocks the target's magic skill during a critical attack. (level 1 à 10)
• Silence — Active: Temporarily blocks the target's magic skills. (level 1 à 10)
• Silence — Chance: Momentarily blocks the target's magic skills when you are under attack. (level 1 à 10)
• Skill Clarity — Active: Temporarily decreases the MP consumption rate for physical skills. (level 1 à 3)
• Skill Clarity — Passive: Decreases the MP consumption rate for physical skills when equipped. (level 1 à 3)
• Skill Refresh — Active: Temporarily decreases the re-use time for physical skills. (level 1 à 3)
• Sleep — Active: Momentarily throws the target into a state of sleep during a general physical attack. Additional chance to be put into sleep greatly decreases while the effect lasts. (level 1 à 10)
• Sleep — Active: Momentarily throws the target into a state of sleep during magic use. Additional chance to be put into sleep greatly decreases while the effect lasts. (level 1 à 10)
• Sleep — Active: Momentarily throws the target into a state of sleep during a critical attack. Additional chance to be put into sleep greatly decreases while the effect lasts. (level 1 à 10)
• Sleep — Skills Used: Instantly puts a target into sleep. Additional chance to be put into sleep greatly decreases while the effect lasts. (level 1 à 10)
• Sleep — Active: Momentarily causes the target to sleep when you are under attack. Additional chance to be put into sleep greatly decreases while the effect lasts. (level 1 à 10)
• Slow — Chance: Momentarily decreases a target's speed during an ordinary physical attack. (level 1 à 10)
• Slow — Chance: Momentarily decreases the target's speed during magic use. (level 1 à 10)
• Slow — Chance: Momentarily decreases the target's speed during a critical attack. (level 1 à 10)
• Slow — Active: Temporarily decreases a target's speed. (level 1 à 10)
• Slow — Chance: Momentarily decreases a target's Speed when you are under attack. (level 1 à 10)
• Shadow Flare — Active: Unleashes a dark attack. (level 1 à 10)
• Shadow Flare — Active: Unleashes a dark attack against the enemies near a target. (level 1 à 10)
• Shadow Flare — Active: Unleashes a dark attack against nearby enemies. (level 1 à 10)
• Spell Clarity — Active: Temporarily decreases the MP consumption rate for magical skills. (level 1 à 3)
• Spell Clarity — Passive: Decreases the MP consumption rate for magic skills when equipped. (level 1 à 3)
• Spell Refresh — Active: Temporarily decreases the re-use time for magic skills. (level 1 à 3)
• Stealth — Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect. (level 1 à 3)
• Stone — Active: Attacks the target with a stone boulder. (level 1 à 10)
• Stone — Active: Attacks the enemies near a target with a stone boulder. (level 1 à 10)
• Stone — Active: Unleashes an earthen attack against nearby enemies. (level 1 à 10)
• Stun — Chance: Momentarily throws the target into a state of shock during an ordinary physical attack. (level 1 à 10)
• Stun — Chance: Momentarily throws the target into a state of shock during magic use. (level 1 à 10)
• Stun — Chance: Momentarily throws the target into a state of shock during a critical attack. (level 1 à 10)
• Stun — Active: Temporarily throws the target into a state of shock. (level 1 à 10)
• Stun — Chance: Momentarily stuns the target when you are under attack. (level 1 à 10)
• Tempest — Active: Creates a whirlwind of destruction. (level 1 à 10)
• Trick — Active: Cancels the target's status. (level 1 à 10)
• Unlock — Active: Opens level 3 doors with 100% probability and chests below level 72 with 90% probability. Requires 17 Keys of a Thief. (level 1 à 10)
• Vampiric Rage — Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks. (level 1 à 10)
• Vampiric Touch — Active: Absorbs HP. (level 1 à 10)
• Weight Limit — Passive: Increases the weapon weight limit by 2 times when equipped. (level 1 à 10)
• Wild Magic — Active: Increases the critical attack rate of magic attacks temporarily. (level 1 à 10)
• Wild Magic — Chance: Temporarilty increases the critical attack rate of magic attacks when under attack. (level 1 à 10)
• Wild Magic — Passive: Increases the critical attack rate of magic attacks when equipped. (level 1 à 10)
• Winter — Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. (level 1 à 10)
• Winter — Chance: Momentarily decreases the target's Atk. Spd. during magic use. (level 1 à 10)
• Winter — Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. (level 1 à 10)
• Winter — Active: Temporarily decreases a target's Atk. Spd. (level 1 à 10)
• Winter — Chance: Momentarily decreases a target's Atk. Spd. when you are under attack. (level 1 à 10)